Format
Crossed(atom/movable/O)
When
Called when an object has overlapped this one through Move(). Directly setting the object’s loc or step_x/y vars does not result in a call to Crossed() or any other movement side-effects. The same goes for creation or deletion of an object at a location.
Args
O: the object that moved and is now overlapping.
Default action
none
obj/landmine
Crossed(O)
O << "You stepped on a land mine!"
Explode()