Default value
0
CONTROL_FREAK_ALL
- If this value is used, it affects all the options below.
- User-defined macros may not be used.
- Only the world’s skin or the default BYOND skin will be loaded, not a user-customized version.
- The Options & Messages window in Dream Seeker is inaccessible. It will only come up while first connecting to a remotely hosted world, or if a world takes a long time to load. The .options command will not make it appear.
- The menu items from Options & Messages are unavailable in Dream Seeker’s system menu.
- The default F2 macro for the .screenshot command is turned off. The command is then only accessible through the skin you create.
- Toggles the ability to create a custom version of the skin.
- Toggles the ability to use and define custom macros.
This var lets you set flags to turn off options that are normally present for the end user. You can combine these flags with the |
operator. The value 1 is equivalent to CONTROL_FREAK_ALL
and will disable everything.
- User-defined macros may not be used.
- Only the world’s skin or the default BYOND skin will be loaded, not a user-customized version.
- The Options & Messages window in Dream Seeker is inaccessible. It will only come up while first connecting to a remotely hosted world, or if a world takes a long time to load. The .options command will not make it appear.
- The menu items from Options & Messages are unavailable in Dream Seeker’s system menu.
- The default F2 macro for the .screenshot command is turned off. The command is then only accessible through the skin you create.
Using CONTROL_FREAK_ALL
will default to disabling everything, and the other flags will reenable only the features you want. For example, CONTROL_FREAK_MACROS
alone will disable the ability to use your own macros but nothing else. CONTROL_FREAK_ALL | CONTROL_FREAK_MACROS
will disable everything except macros.
This value can be changed at runtime.
Note
If you define your own skin for the world, and disable the ability to use a custom skin or user-defined macros, you must be sure to define any macros your world may need. For instance, arrow keys may be needed for movement.