Default value

0

Note

The way this setting is used depends on world.movement_mode. See Gliding for more details.

This controls the number of pixels the map is moved in each step during scrolling of the map. The default value of 0 chooses automated control over this value, which generally results in a minimum step of 4 pixels that is increased when necessary to keep up with motion of the map.

Be careful about using small step sizes. Icons with high contrast pixel-level detail can look pretty ugly when displaced by short distances.

This was renamed from pixel_step_size.

See also

glide_size var (movable atoms)