Format
noise_hash(num1, num2, num3...)
noise_hash(list_of_nums)
noise_hash(hash_name, num1, num2, num3...)
noise_hash(hash_name, list_of_nums)
Returns
A number between 0 and 1 (excluding 1 itself)
Args
num1, num2, num3...
: Numbers to be hashed (at least one)list_of_nums
: A list containing the numbers to hashhash_name
: A text string indicating the hash type (reserved for future use)
For some games using concepts of procedural generation, it’s nice to be able to reliably create pseudo-random numbers in a repeatable, reliable way. This proc takes all the numbers put into it and hashes them together to get a value from 0 to 1. That output value will be the same for any given set of input numbers. This can be used on its own or as part of a more in-depth noise algorithm.
If the first argument is a string, that may be used in future versions to specify the type of hash to use. For now it is not used.
Non-numbers provided to the proc will be interpreted arbitrarily. Don’t do that.