Format

  • noise_hash(num1, num2, num3...)
  • noise_hash(list_of_nums)
  • noise_hash(hash_name, num1, num2, num3...)
  • noise_hash(hash_name, list_of_nums)

Returns

A number between 0 and 1 (excluding 1 itself)

Args

  • num1, num2, num3...: Numbers to be hashed (at least one)
  • list_of_nums: A list containing the numbers to hash
  • hash_name: A text string indicating the hash type (reserved for future use)

For some games using concepts of procedural generation, it’s nice to be able to reliably create pseudo-random numbers in a repeatable, reliable way. This proc takes all the numbers put into it and hashes them together to get a value from 0 to 1. That output value will be the same for any given set of input numbers. This can be used on its own or as part of a more in-depth noise algorithm.

If the first argument is a string, that may be used in future versions to specify the type of hash to use. For now it is not used.

Non-numbers provided to the proc will be interpreted arbitrarily. Don’t do that.

See also

rand_seed proc