Format

  • sound(file,repeat=0,wait,channel,volume)
  • (supports named arguments)

Args

  • file: A sound file to play
  • repeat: 1 to play sound repeatedly
  • wait: 0 to interrupt current sound on channel; 1 to wait in queue
  • channel: 0 for any available channel, 1-1024 for specific channel (non-MIDI only)
  • volume: 100 for full volume (default), 0 for none, or any value in between

This is used to play a sound file.

The sound file must be a music or sample file. Music files include MIDI (.mid or .midi), and module formats .mod, .it, .s3m, .xm, and .oxm. A sample file used for sound effects can be .wav, .ogg, .raw, .wma, or .aiff.*

The following example plays some sound files. Note that sound() is not even necessary when you don’t need to set any additional parameters.

usr << 'giggle.wav' // play a giggle once
usr << sound('gigue.midi',1) // repeat gigue
usr << sound('boom.wav', volume=50) // play an explosion at half volume

*See Notes under sound support for more information.

See also