.winset
- Sets skin parameters, and includes special syntax for conditional actions.
- Sends output to a control.
- Shows the Options & Messages box.
- Reboots the world, when Dream Seeker is also acting as a server.
- Reconnects to the same world.
- Opens hosting options box, when Dream Seeker is also acting as a server.
- Opens the profiler. On a remote connection you may not have access to profile server procs, but you can look at the client and network profilers.
- Saves a screenshot of the map. If there’s more than one map control, the default map is used.
- Saves a screenshot of the map, but does not prompt for a filename. The file will be saved in the client’s user directory in BYOND/screenshots.
- Opens the gamepad mapping dialog. Helpful if the user’s gamepad is not supported or not configured to their liking.
- Prompts the user to enter a command, which can be one of these commands as well.
- Play, stop, or update sound.
- Adds a batch of particles to a particle set.
- Toggle certain Dream Seeker config options, such as
.configure graphics-hwmode on
. The only supported options you can use aregraphics-hwmode
,sound
, anddelay
which is an old mechanism for dynamically adapting to network delay. (Usually thedelay
is reset to 0.) - Closes Dream Seeker.
Several commands can be executed on the client that are not verbs, but instructions for Dream Seeker. Some of these commands have detailed syntax described in their own reference entries.
Client commands have a special syntax that allows you to query information from the skin and include it directly in the command, as if you had called winget(). Embedded expressions look like [[*expression*]]
in your command text. Some commands have built-in data that gets filled in via [[*]]
. See embedded winget for more information.