A replacement for localStorage that can be used to hold information for reuse in later sessions of the same game. (This must be enabled via browser-options with the winset() proc.)

There are three actual storage objects you can use:

hubStorageStores info that can be shared for all games falling under this same hub entry. (This will not be available without a hub path.)
serverStorageStores info that can be shared for all games with the same hub path using this same server address.
domainStorageSame as serverStorage, but ignores the connection port.

Interacting with these storage objects is done in JavaScript, the same way you would use localStorage or sessionStorage.

Note

Technically localStorage does work, but because of the way BYOND handles browser controls it acts more like sessionStorage in practice.

See also

winset proc