Default value
0 (any channel)
For sound effects, set to 1 through 1024 to choose a specific sound channel. For values of 0 or less, any available channel will be chosen. If you play a null sound (no file) on channel 0, the settings for the datum will affect all channels.
If you want to make any changes to your sound later on via the SOUND_UPDATE
status flag, you must specify a channel for it.
This var may be filled in by the SoundQuery
proc, but only for sounds that had a specified channel to begin with.
Note
If you don’t specify a channel to play a sound, the client will choose a channel automatically but it will not conflict with any specific channels you choose for other sounds later. This means if you play some sounds with channel 0 but then later want to play something on channel 1, you don’t have to worry about channel 1 being taken.