Default value
null
1 Direct (-10,000 to 1,000) default = 0
- direct path level (at low and mid frequencies)
- relative direct path level at high frequencies
- room effect level (at low and mid frequencies)
- relative room effect level at high frequencies
- main obstruction control (attenuation at high frequencies)
- obstruction low-frequency level re. main control
- main occlusion control (attenuation at high frequencies)
- occlusion low-frequency level re. main control
- relative occlusion control for room effect
- relative occlusion control for direct path
- main exlusion control (attenuation at high frequencies)
- exclusion low-frequency level re. main control
- outside sound cone level at high frequencies
- like DS3D flDopplerFactor but per source
- like DS3D flRolloffFactor but per source
- like DS3D flRolloffFactor but for room effect
- multiplies AirAbsorptionHF member of environment reverb properties.
- Bit flags that modify the behavior of properties
- 1 - Automatic setting of ‘Direct’ due to distance from listener
- 2 - Automatic setting of ‘Room’ due to distance from listener
- 4 - Automatic setting of ‘RoomHF’ due to distance from listener
If set to an 18-element list, this value customizes reverbration settings for this sound only. A null or non-numeric value for any setting will select its default. Please see the EAX2 documentation at http://developer.creative.com/ for indepth information about these settings.
Here’s a rundown of some of the terms: Direct refers to the amount of effect when the sound is on a direct path to the listener. Obstruction is when an object is blocking the direct path but there are other ways for the sound to reach the listener. Occlusion means the sound is on the other side of a wall, and mostly blocked. Exclusion means the sound is on the other side of a wall, but a doorway or window is allowing it to pass through to the listener. You can use a little of each of these effects to increase realism.
- 1 - Automatic setting of ‘Direct’ due to distance from listener
- 2 - Automatic setting of ‘Room’ due to distance from listener
- 4 - Automatic setting of ‘RoomHF’ due to distance from listener