Default value
List of all areas, turfs, mobs, and objs initially in the world.
This is a list of every object in the world. Objects in this list are in no particular order.
proc/ListAreas(mob/M)
var/area/A
M << "Areas:"
for (A in world.contents)
M << A
This example displays a list of every area in existence. As a convenient short-hand, one may simply write for(A) or for(A in world) instead of the full for(A in world.contents).