Default value

null

If world.hub is set, any live session of the game will be attached to the specified BYOND Hub page. Under the default settings, any game can set world.hub and attach itself to any BYOND Hub page.

To beef up security, you can set a hub password in your hub’s configuration page via the BYOND website. This will ensure that only authorized copies of your game can attach themselves to your hub page when live. Then simply copy that password into your code as world.hub_password so that your game’s live broadcast will be accepted by the hub.

world
   hub = "Dan.PipeStock"   //registered hub path
   hub_password = "UPAggnJaeXmSBoKK"   //password for live game authentication

Note that for security reasons, reading this variable at runtime will return a hashed version of the value that was set.

See also

visibility var (world)