Default value
/mob.
When a player connects to the world, the world is searched for a mob with the player’s key. If one is found, the player is connected to that mob. If none is found, a new mob of type world.mob is created and the player is connected to this new mob.
The default value is /mob. Setting world.mob to 0 prevents the creation of default mobs.
world
mob = /mob/newbie
mob/newbie
Login()
src << "Welcome, [name]."
..()
This example will connect new players to mobs of type /mob/newbie. They are welcomed when they connect.