Default value
null
This is a reference to a set of properties specific to the player. Therefore non-player mobs (NPCs) do not have a client (client = null).
Setting a mob’s client connects that player’s client to the mob.
null
This is a reference to a set of properties specific to the player. Therefore non-player mobs (NPCs) do not have a client (client = null).
Setting a mob’s client connects that player’s client to the mob.