Format
walk_towards(Ref,Trg,Lag=0,Speed=0)
Args
Ref
: A mob or obj.Trg
: An object on the map.Lag
: Delay in world ticks between movement.Speed
: Speed to move, in pixels. 0 uses Ref.step_size.
Move Ref in the direction of Trg continuously. Each step will be preceded by Lag time of inactivity.
A call to a walking function aborts any previous walking function called on Ref. To halt walking, call walk(Ref,0).
This function returns immediately, but continues to process in the background.