Format

walk_towards(Ref,Trg,Lag=0,Speed=0)

Args

  • Ref: A mob or obj.
  • Trg: An object on the map.
  • Lag: Delay in world ticks between movement.
  • Speed: Speed to move, in pixels. 0 uses Ref.step_size.

Move Ref in the direction of Trg continuously. Each step will be preceded by Lag time of inactivity.

A call to a walking function aborts any previous walking function called on Ref. To halt walking, call walk(Ref,0).

This function returns immediately, but continues to process in the background.

See also