Default value
32 (width of default icon; depends on world.icon_size)
This var defines how fast, in pixels, an atom will move by default. If you use lower values of step_size
for most items in your world, you may want to consider raising world.fps
(at higher performance cost).
When Move()
is called by a step or walk, or by the built-in client movement verbs, a change of step_size
is applied to step_x
and/or step_y
. Any movement within the speed of step_size
, or up to one tile in distance (whichever is greater), is considered a slide and may partially succeed if an obstacle is bumped before reaching the final position.