Applies to
Map (window only)
Format
*width*x*height*
The size, in pixels, of the map after zoom
has been applied.
For instance, if the client view has 10×10 tiles (this includes any extended tiles caused by HUD objects) and world.icon_size
is 32x32, the map has a native size of 320×320 pixels. If the map has a zoom level of 2, then view-size
will be 640x640.
With a zoom
value of 0, which is the default for most projects, the actual zoom level is automatically determined by the size of the map control, the map’s native pixel size as explained above, and the value of the letterbox parameter.